Consequences of War A record of our adventure |
| | Fantasy Grounds - Discussion | |
| | Author | Message |
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Healdhj
Posts : 200 Join date : 2014-12-08 Age : 47 Location : Oviedo FL
Character sheet Character Name: Maleck Torment Level: 7 Classes: Wizard - Necromancer
| Subject: Fantasy Grounds - Discussion August 8th 2015, 11:44 am | |
| Anyone used or looked into Fantasy Grounds?
Basic Features Below is a feature list for the 5E ruleset. This basic functionality is provided for when you want to run a D&D (R) 5E Roleplaying Game campaign. You can customize the rules to support a homebrew version of 5E and program more complex extensions which replace or enhance any of the features listed below.
Campaign Management Create rich, visually appealing story entries with formatting into lists links to other items boxed text spoken text for an assigned speaker headings tables Keep campaigns recorded and tracked separately. Resume where you left off
Dice Rolling pick up and hold, then roll by moving mouse and releasing into chat window roll multiple dice by r-clicking to add more or r-click to select multiple at first supports d2, d3, d4, d6, d8, d10, d12, d20, percentile, fudge dice Quick modifiers for +2/-2, +5/-5 modifiers to the next roll Quick modifiers to enable advantage and disadvantage on the next roll. FG will roll twice and keep the highest or lowest value halve or negate dice values build dice cups by dragging multiple types to the hotkey slot of your choice Players and GMs can customize dice colors dice tower to support hidden rolls for GM or players Auto-roll dice for attacks against target's AC and display Hit, Miss, Critical Fail and Critical Success Auto-roll dice for attacks or spells against target's Saving throws and display Success or Failure of Saving Throw Roll against multiple targets at once (CTRL+Click each target and then double-click attack. Set modifiers will apply) Roll multiple attacks against target at once (for example, a high-level fighter's multiple attacks, each with a different bonus) Preference option to auto-roll on included Critical Hit or Critical Failure tables Preference option to auto-roll on custom Critical Hit and Failure tables Auto-roll dice with bonuses and labels preset for the creature making the roll and the skill, attack, attribute, spell, weapon damage or spell damage Auto apply various built in and/or customized modifiers to dice roll
Modifiers Applies a list of selected modifiers to the next dice roll and shows the net result and the calculations (with labels) for each modifier Build shared lists of common modifiers for use by players and GM Build custom modifiers and assign to hotkeys for individual player usage (i.e. point blank, bless, charge, attacking prone, bard's inspiration, ranger's racial bonus, etc.) macros - type /help to see the syntax for /mod hotkeys Built in modifiers for the following attack conditions Opportunity - rolls single opportunity attack Cover - applies -2 modifier for cover Sup. Cover - applies -5 modifier for cover Hidden - rolls hidden attack Built in modifiers for the following damage conditions Critical - automatically adds additional critical dice Half - automatically rolls and halves the result
Effects Automatically parse effects from special ability text and allow dragging and dropping the effect on a targer Recognizes built in effects for the following conditions: Blinded - grants advantage on attacks against target and disadvantage on attacks by target Charmed & Deafened - informational only for now Encumbered - grants disadvantage to target on attacks, ability checks and saves for Str, Dex and Con Frightened - applies disadvantage to target for attacks and checks Incorporeal - applies resistance to all forms of attack to target Intoxicated - applies disadvantage to target for all attacks and checks Invisible - grants target advantage on all attacks and applies disadvantage to anyone attacking target Paralyzed - applies prone condition, grants advantage to anyone attacking target and automatically fails STR and DEX saves Prone - applies disadvantage to attack rolls by target and to ranged attacks against the target. applies advantage to melee attacks against the target Restrained - Grants advantage to attacks against target and applies disadvantage for attacks and dexterity saves by the target Stable - stops death saving throws if the target would otherwise be dying Stunned - Grants advantage to attacks against the target and the target automatically fails any STR or DEX saves Unconscious - applies prone condition, grants advantage to attacks against the target and the target automatically fails STR and DEX saves Effects granting disadvantage and advantage applied to the same target cancel out
Map and Image Sharing hex and square grid support for maps map templates for area of effects (cone, square, circle and arrow pointers) image masking and reveal drag story entries to map to place a push-pin hotkey show all push-pin hotkeys by holding CTRL Blank battlemap supported (as many as you want) Use any image (jpg, png, gif) by dragging and dropping images from outside into FG and lay a grid over top Apply a grid by setting the size for a single grid square or hex and apply to the entire map Use auto-scale for tokens to fit into defined grid size (set to 80%, 100% or off) Easily scale tokens to the map manually as a whole (from map screen) or individually from combat tracker (for example, when creatures become enlarged) Turn on or off token facing indicator Spin tokens with mousewheel Show Token Name on map, display as a tooltip, display Title only on hover or keep hidden turn individual or all NPC tokens visible or invisible to players Preference to show health bar for enemy NPCs or PCs constantly or only when hovering over it Preference to show health icon for enemy NPCs or PCs constantly or only when hovering over it Preference to show effect icons for enemy NPCs or PCs constantly or only when hovering over it CTRL+Click enemy to show distance to target based on grid size Show size of area of effect templates as 5', 10', 15', etc. as it is drawn Select multiple targets at once with selection mode toggle Target all Friendly Units with toolbar Target all Enemy Units with toolbar Clear all targets with toolbar
Chat Features shared chat window to show chat, dice roll results, whispers, out-of-context chat, story text and emotes Shared dice roll tracker which auto-totals die results and modifiers ability to include and list multiple modifiers to a dice roll ability to change GM speaker identity to other personalities set the mood or emote Set option for GM identity to always switch to the active NPC turn on options to show player and GM portrait when speaking graphically show speech bubbles when talking graphically show boxed text change to day or night lighting modes or custom lighting modes chat logs are saved to disk and accessible after the game export character from one campaign and import into another build custom dice strings build custom modifier strings Call for a vote where each player can vote in favor or against a topic Item Tracking and Treasures Item Tracking Create individual items Drag and drop to parcels Drag and drop to players Drag and drop back to item window to duplicate and further edit Set Cost - useful when selling from the party inventory for a fixed percentage before dividing coinage to party Set Weight - useful when determining whether or not the item adds to encumbrance Set item description Set item identification option On/Off to hide details until marked as identified Set the Type to "Weapon" to enable the following bonus - magical bonus or other bonus to hit and damage Damage - in dice format with damage type as part of description Range Properties - Track things such as versatile weapons Drag and drop to character to auto-add new attack actions and update inventory Set the Type to "Armor" to enable the following AC bonus Dex Bonus - Yes or No and max amount that can still be applied while wearing this armor Strength - minimum strength to wear this armor Properties
Treasure parcels use to track currency of different denominations however you design use to track items found in the treasure parcel with links to those items can be tracked to maps to create a hotlink, dragged to story entry links or to the party inventory sheet Party Management Party Management Party Sheet to help manage party of adventurers GM Features Shows current HP of each party member Shows attributes and bonuses of each party member Shows AC, Flat-footed, touch, CMD, Fort, Reflex and Will Saves for each party member Shows current level, name and portrait for each party member Can roll hidden or visible roll against every party member's ability with a set Difficulty Class (DC) Can roll hidden or visible roll against every party member's saving throw with a set Difficulty Class (DC) Can roll hidden or visible attack roll against every party member with a set attack bonus Skills window to show all skill bonuses at a clance Skills window to show all senses at a glance (i.e., Darkvision 60 ft., low-light vision, etc.) Skills window to show all spoken languages at a glance Skills window can roll hidden or visible roll against every party member's skill with a set Difficulty Class (DC). For example, roll perception with a difficulty of 20 for the entire party and return the success of failures to the chat window. Inventory - track all party inventory and get a listing of individual party inventory on one sheet. Quickly see who all in the party has a lantern or torch or any other item Quickly see total party coinage and who has how much. Divide party coinage automatically and evenly across the party when awarding treasure Set the party watch order and marching order to refer back to for random encounters See current and goal XP amounts for each player at a glance. Track a list of each encounter and quest defeated and how much XP was awarded for each. Drag and drop in new quests or encounters and choose to reward the XP to have it automatically divide it across all players Character Sheets 5E Specific Character Sheets Player manages their own character sheet (one or many) GM can review as needed and re-assign control to other players if needed (for instance, if a player misses a session) Assign your portrait Assign your token Assign attributes and any temporary bonuses or damage to automatically calculate the current bonus Track level in each class, hit die type and # used Track proficiency bonus Track AC, from armor, shield, dex (if any) + other attribute (if any) + miscellaneous modifier Mark whether the character is proficient in the armor of if they will have disadvantage on checks and attacks while wearing it [automatic] Mark whether or not the armor applies disadvantage to stealth checks Track Max HP, wounds and temporary HP for auto-resolution Track successful or failed Death Saving Throws and roll automatically at the start of your turn or from the character sheet Track healing die used and available and auto-roll the value to apply healing. Replenishes during rests automatically. Track abilities and auto-calculate saves and proficiency on save types Track perception and any special senses your character has Track Skills, ranks, the stat which applies, miscellaneous modifiers to determine final bonus values and whether or not the character is proficient in the skill Track a list of Feats, Features, Traits, Proficiencies, Languages the character has and include additional detail to display on demand Comes pre-loaded with all basic 5E Skills Create your own custom skills with right-click | Create Item option. Track inventory, location of item, weight and link for more details Auto update total encumbrance Track currency General information for Race, Gender, Age, Height and Weight Track your DCI # and Faction Keep character specific notes Actions tab shows a list of weapon attacks the character has Weapon attacks can be set to ranged, melee or thrown and will automatically use the appropriate attack bonus (which can be overrided) Set general weapon crit range and extra crit dice to apply to all attack actions weapons dragged to action tab auto-sets damage expand weapon damage to allow pre-set of damage dice, crit threshold, damage type(s), application of strength/dex/other and crit multiplier auto-resolution of attacks when dragged and dropped on target (icon of enemy on map, preset target or entry on combat tracker) can set multiple damage types for attacks for use with auto resolution and Damage Reduction handling Can add and track Spell Class actions for spells and special abilities Spell classes can track spells per level, Base DC, default ability linked to DC, spell penetration, caster level and concentration check values Can auto-roll concentration checks (set any modifiers prior to roll) Toggle spell class actions between Preparation Mode (for memorization and spell prep), Combat Mode and Standard Mode Set spell attack to Melee, Ranged, or Saving throw for use in auto-resolution Override bonuses or DC per spell if necessary Right-click spell and choose Add Action to add Damage, Healing, Effect or Attack preferences Set Spell Damage with one or more damage types, dice and formula Set Spell Damage with metamagic effect and determine if it counts as spell damage (for DR auto-resolution) Set Spell Healing to apply healing dice as HP or Temporary HP Set Spell Effect to apply a wide range of effects for target or self. Set the conditions, durations and modifiers. See the wiki for more details on the list of effects available. Auto-resolution can apply affects to targets to boost AC or stats, apply conditions or damage over turns, etc. Copy entire spell description to spell summary and then right-click and choose reparse spell to automatically set most values NPCs and Encounters NPCs - Non-player characters Assign a name and token Specify Type and apply this to auto-sizing on maps Set alignment, senses, languages, CR, Speed and XP values Set Defense values for AC, HP, abilities, Saves, vulnerabilities, resistances, immunities and SQ for use in auto-resolution Set Offense values for Speed, space/reach, Special Actions, attack and full attack Attack and full attack are auto-parsed to recognize attack strings for auto-resolution. Pick up and drag from an attack string and drop the dice on a target to auto-attack against the target and determine success or failure Set Statistics for Ability scores, BAB/CMD, Feats, languages and other notes. Set Traits, Actions, Reactions and Legendary Actions automatically recognize full descriptions to auto-parse out attack strings, saving throws to apply, damage and effects for application with auto-resolution List relevant NPC skills which are auto-parsed and double-click rollable or drag and drop rollable Provide a list of equipment, links to default encounters, spoken text blocks, links to lair maps, etc. on the Other tab Drag and drop to the combat tracker to auto-roll initiative and prepare for combat Drag and drop to an Encounter to allow specification of number appearing and for pre-placement of tokens on maps
Encounters drag and drop NPCs to the encounter to group them change the number appearing to make multiples pre-place on the map by dragging the tokens to an image with a grid assigned when you want to run the encounter, click Add encounter to tracker to add them and place them on the map again automatically drag completed encounters to the party sheet's XP tab to track progress and allow awarding of XP automatically to party Combat Tracker Combat Tracker track the current turn track friend, foe and neutral reactions for each NPC Change visibility for all NPCs Change visibilty for single NPC Change the size and reach of a single NPC Track current Initiative, HP, Temporary HP and Wound values for all combatants Preference to show ally HP to players Show enemy health descriptions but not details to players (i.e., Health, Wounded, Heavily Wounded, Dying, Dead) Track effects active for a single NPC and make it hidden or visible to players Easily open Full NPC entry with a click Track current actor in turn sequence or re-order with ease Remove all NPCs or all NPC actors with single step Remove single NPC entry Drag in additional encounter or NPCs to fight after it starts GM Sees attack and full attack actions which are auto-parsed for easy drag and drop auto-resolution to target icon on maps, to target player portrait or target in the combat tracker Toggle visibility of defense values, offense values, space/reach and effects individually or collectively Clear all Effects with menu option Apply a short rest or an Overnight rest to auto-clear initiave values, reset abilities and apply healing Menu option to roll all PC, NPC or all combatant initiatives. Players can roll their own Initiatives and it will auto-sort them in the combat tracker Auto-roll NPC initiatives for NPCs when added to Combat Tracker (when option is set) Auto-number duplicate NPCs when added (when option is set). For example, 5 goblins can be labeled as Goblin 1, Goblin 2, etc. Randomize NPC number when option is set. 5 goblins could be labeled as Goblin 27, Goblin 2, Goblin 123, etc. Show effects in the chat window at the start of each creature's turn Auto-roll NPC hitpoints when added to NPC as Random, Max or what is listed on NPC entry Auto-roll stablilization rolls when option is set Tokens, Notes and Tables Notes Create multiple notes and use all story editing features Mark notes as public or private Drag note entry to single player to share with just that player
Tokens Make and use your own by placing images in your tokens folder Make GM only tokens by placing them in your tokens\host folder Make Player and GM shared tokens by placing them in your tokens\shared folder Comes with 32 included top-down animal tokens in pog and non-pog styles comes with 72 included top-down fantasy character tokens in pog and non-pog styles comes with 144 included top-down fantasy monster tokens in pog and non-pog styles comes with letter tokens for general usage
Tables Ability to create custom random tables Use whatever size you want based on entries d4, d6, d8, d12, d10, d20, percentile Assign ranges of die results to a value (example: 1-2 on a d6 = "Hairy") Drag one table into another table to chain table results (example: NPC name generator that rolls the gender and then rolls on a subsequent male or female name table) Drag other entry types to your table for Random Item lists, Random Encounter lists, etc.
Module Creation Export the current campaigns Story, Images & Maps, Personalities, Encounters, Items, Parcels or Tables Drag individual entries from each of the above types if you don't want them all Re-use those modules in any campaign by activating the module and de-activating when no longer needed
Included Library Modules None at this time | |
| | | Wellby
Posts : 358 Join date : 2014-12-08 Age : 39
Character sheet Character Name: Wellby Goodhill Level: 8 Classes: 3 Rouge, 5 Warlock
| Subject: Re: Fantasy Grounds - Discussion August 8th 2015, 11:55 am | |
| I've used it. It can be useful, but dms need the higher end version and for dnd you need to buy most of the dlcs. Players only need the basic version bought off steam and a couple dnd dlcs to make their characters. After the first session, the characters are saved with the dm. If you not running the pregen dlc adventures, then you also have to make your own maps. But dice rolls are average for dice roller and everyone sees the roll.
It looks a little daunting at first but once you get used to it, its very easy. | |
| | | Healdhj
Posts : 200 Join date : 2014-12-08 Age : 47 Location : Oviedo FL
Character sheet Character Name: Maleck Torment Level: 7 Classes: Wizard - Necromancer
| Subject: Re: Fantasy Grounds - Discussion August 8th 2015, 1:48 pm | |
| So I was thinking Ultimate license, then everyone could just use demo version, but yes, I'd need the 5e DLC and PC creation would have to occur while logged in with me, hence no PC portability.
I've been watching a lot of the you tube tutorials and it seems very powerful, but I agree it might take some getting used to at first. | |
| | | Wellby
Posts : 358 Join date : 2014-12-08 Age : 39
Character sheet Character Name: Wellby Goodhill Level: 8 Classes: 3 Rouge, 5 Warlock
| Subject: Re: Fantasy Grounds - Discussion August 8th 2015, 3:11 pm | |
| Well I already have the basic copy from steam. So I can make my character somewhat eaisly. I then just have to upload it to your host game and you would have the info. | |
| | | Healdhj
Posts : 200 Join date : 2014-12-08 Age : 47 Location : Oviedo FL
Character sheet Character Name: Maleck Torment Level: 7 Classes: Wizard - Necromancer
| Subject: Re: Fantasy Grounds - Discussion August 8th 2015, 4:23 pm | |
| So the big question is how well it will work at the table with or without other copies running. Maggie has her laptop and Charlie has one from school. I don't see him being able to install this on there. So, if I run from Marcus' laptop, and built in everyone's PCs into the program we could, theoretically, HDMI into the TV above the PlayStation and use that for maps/tabletop, or some other combination. Linking into CCG wifi would also let other play from home as needed.
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| | | Wellby
Posts : 358 Join date : 2014-12-08 Age : 39
Character sheet Character Name: Wellby Goodhill Level: 8 Classes: 3 Rouge, 5 Warlock
| Subject: Re: Fantasy Grounds - Discussion August 8th 2015, 7:08 pm | |
| Well depends on how you want to do it. If you want people to use the dice roller on the program then the laptops would have to be shared. Not Marcus's but maggies and charlies. Then you would just have to let the ones who can join in the game control of the heroes so they can be moved around then all you would control would be the enemies and traps.
Zac's done it before during encounters a few times though it may have been roll20.
In regards to people not there joining in, you would need Skype call or something so you can hear what they say. They can type what they say in the game but you need to pay attention. | |
| | | CharlesDM
Posts : 33 Join date : 2015-02-28
Character sheet Character Name: Dungeon master Level: 19 Classes: All
| Subject: Re: Fantasy Grounds - Discussion August 9th 2015, 1:41 am | |
| It looks interesting, but how is this different from Roll20? I've considered, for my Homebrew campaign, having something like this at the table, but my campaign's mostly improv, so it doesn't work as well. But the times I've used roll20, its turned out really well. | |
| | | Healdhj
Posts : 200 Join date : 2014-12-08 Age : 47 Location : Oviedo FL
Character sheet Character Name: Maleck Torment Level: 7 Classes: Wizard - Necromancer
| Subject: Re: Fantasy Grounds - Discussion August 9th 2015, 5:41 am | |
| Roll 20 is just glorified battle mat. You need to watch some of the videos to see how deep this one is. | |
| | | Nym Leavold
Posts : 111 Join date : 2014-12-09
Character sheet Character Name: Nym Leavold Level: 8 Classes: 8 Warlock
| Subject: Re: Fantasy Grounds - Discussion August 9th 2015, 9:33 am | |
| Sounds great to me. I always lose my character sheets. | |
| | | Healdhj
Posts : 200 Join date : 2014-12-08 Age : 47 Location : Oviedo FL
Character sheet Character Name: Maleck Torment Level: 7 Classes: Wizard - Necromancer
| Subject: Re: Fantasy Grounds - Discussion September 11th 2015, 6:21 am | |
| So, as stated I now have PHB, LMoP, EE Players Companion, and every D&D/Pathfinder mini as available tokens, plus the ultimate license. Need to buy the MM, then the DMG once released.
Marcus and I played the starr of LMoP with him running 4 PCs. Theater of the mind was thought to follow so a couple simple clicks and boom map/encounter added. Learning what to click and when in the proper sequence can be tough, and learning the coding for effects will take some work, but it is amazing. For example, we pre-built the code for Barbarian Rage. Now we can add as an effect that works all bonuses, penalties, etc automagically and comes up for renewal when you want (number of rounds, next turn, etc).
This is where the prep work comes in for higher level games like COW. It might take some trial and error to get all of your personal traits ready, but would definitely be worth it in the end! | |
| | | Healdhj
Posts : 200 Join date : 2014-12-08 Age : 47 Location : Oviedo FL
Character sheet Character Name: Maleck Torment Level: 7 Classes: Wizard - Necromancer
| Subject: Laptop Ordered! October 15th 2015, 5:00 pm | |
| All,
I've finally ordered a new laptop! Thanks to a sale and an employee discount it only cost $322 plus tax. HP Pavillion 15z with 8gb RAM, Radeon r5 graphics. Should arrive by the end of the month.
So not this weekend, but next COW weekend we'll need to spend a session building characters into the system as it can take some customization and work. You do not need to go this route, but I'll still need to create your PC as a placeholder.
All you need is a laptop and a full or demo copy of Fantasy Grounds. Full version keeps your PC portable, demo leaves them on my account.
Questions? | |
| | | Beric Stormraven Admin
Posts : 223 Join date : 2014-12-07
Character sheet Character Name: Beric Stormraven/Ulric Grimnar Level: 6 Classes: Paladin
| Subject: Re: Fantasy Grounds - Discussion October 19th 2015, 12:35 am | |
| I'm pretty excited for this. My only question is, will the Sword Coast Adventures Guide be on there once it comes out, or can we enter custom content that we just copy from the book? | |
| | | Healdhj
Posts : 200 Join date : 2014-12-08 Age : 47 Location : Oviedo FL
Character sheet Character Name: Maleck Torment Level: 7 Classes: Wizard - Necromancer
| Subject: Re: Fantasy Grounds - Discussion October 19th 2015, 7:44 am | |
| Charles, SCAG will be available at or shortly after release. The only main book not available is DMG as they are having to rebuild some of the core rule set to make some of the optional stuff work. They are also building the system based in Unity so it will function a little smoother and on more devices!
But, yes, you can always enter your own content. In fact that is encouraged. | |
| | | Beric Stormraven Admin
Posts : 223 Join date : 2014-12-07
Character sheet Character Name: Beric Stormraven/Ulric Grimnar Level: 6 Classes: Paladin
| Subject: Re: Fantasy Grounds - Discussion October 29th 2015, 4:01 pm | |
| Perfect. What's to stop someone from physically entering the info from the published books as custom instead of purchasing them? | |
| | | Healdhj
Posts : 200 Join date : 2014-12-08 Age : 47 Location : Oviedo FL
Character sheet Character Name: Maleck Torment Level: 7 Classes: Wizard - Necromancer
| Subject: Re: Fantasy Grounds - Discussion October 30th 2015, 3:54 pm | |
| Nothing other than time and effort! There is actually a Parse tool to help you do just that from your own PDF copies of documents. This is really nice for the other rule sets available too.
BTW. Installed, updated, and will spend part of tomorrow building in some of the custom effects, etc. | |
| | | Wellby
Posts : 358 Join date : 2014-12-08 Age : 39
Character sheet Character Name: Wellby Goodhill Level: 8 Classes: 3 Rouge, 5 Warlock
| Subject: Re: Fantasy Grounds - Discussion November 3rd 2015, 11:49 am | |
| Well sword coast guide dlc came out same time as official release. On steam and on website: https://www.fantasygrounds.com/store/product.xcp?id=WOTC5ESCAG $35 dlc......... almost as expensive as the book. | |
| | | Healdhj
Posts : 200 Join date : 2014-12-08 Age : 47 Location : Oviedo FL
Character sheet Character Name: Maleck Torment Level: 7 Classes: Wizard - Necromancer
| Subject: Re: Fantasy Grounds - Discussion November 3rd 2015, 3:03 pm | |
| I'll have to pick it up this week! | |
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